By Brad Cook

Minutes to learn, but a lifetime to master. That sums up Reversi, a game that typically consists of 15 to 60 moves but whose complexity is such that, like chess, it has only been partially solved. The rules are simple: Place a piece on the board so that you flank one or more of your opponent’s pieces, flipping them to your color. Take turns until the board is full or all one color, or there are no legal moves left. At that time, the player with the most pieces on the board wins the match.

Reversi’s origins date back to the late 19th century, but its rule set was cemented during the 1970s, when some of the concepts that persist today were developed, such as starting a match with a block of two white and two black pieces. On the iPod, choose from three levels of difficulty against a computer opponent, or engage in a pass-and-play match with a friend. If you want a time limit for each move, you can set it anywhere between 15 seconds and two minutes.

During a match, you can ask for a hint three times — the computer will analyze the current situation and tell you which possible move is the best one. If you make a move and immediately change your mind, simply access the Pause menu to undo it; that option has unlimited use.

Between matches, track your progress on each difficulty level: total matches played, the number won, lost, or tied, and your fastest time to victory. See how long it takes you to achieve the level of mastery that some Reversi players have needed decades to attain.

Tips and Tricks

  • If you’re serious about mastering Reversi, Emmanuel Lazard wrote an online book detailing many of the possible strategies and when you should use them. (The toy company Pressman sells Reversi under the brand name Othello.) You may also want to read Reversi — An Animated Guide, which discusses the possible opening moves and how to develop a long-term strategy by choosing one and formulating a plan of attack.
  • You can find more links at Wikipedia’s Reversi page.
  • If you have a fourth generation iPod nano, you can play the game in landscape mode by turning the device on its side. Note that the clickwheel functions change too, so, for example, Fast Forward becomes Menu.

Over a Century in the Making

Like many games, Reversi’s history is one rife with competing ideas and parallel development. In 1888, Englishman Lewis Waterman invented Reversi, although fellow countryman James Mollett claimed it was similar to his effort, The Game of Annexation, which he first published in 1870. Waterman’s game proved to be the more popular of the two, although in 1971 Goro Hasegawa of Japan made some minor modifications, such as starting a match with a block of two white and two black pieces.

Hasegawa called his version Othello, after Shakespeare’s play. The game became increasingly popular during the 1970s and 1980s, although the name Othello was trademarked, forcing anyone who couldn’t or wouldn’t pay for the rights to call their version Reversi. For example, Atari licensed the name Othello to publish a game for its Atari 2600 console, but Mattel went with the generic Reversi for its version on the competing Intellivision. Many videogame versions under both names have been published during the nearly three decades since then.

The first Reversi world championship was played in 1977 in Tokyo and has taken place every year since. The World Othello Federation has more information, including current rankings for the top players worldwide.

iTunes

iPod Games FAQ

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Reversi gameplay area.

Turning the Tide. Black’s options include a couple that could let White make a large gain; choose with care.

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System Requirements

  • Mac OS X version 10.3.9 or Windows 2000
  • iPod nano (3rd and 4th generation only), iPod classic, or iPod (5th generation only). Not playable on your computer, other iPod models, iPod touch or iPhone. Please check which iPod model you have.
  • iTunes 7.5 or higher required to download (games cannot be played in iTunes)
 
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