bradcook.net/games
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Small Company, Big Ideas With his creative team scattered through various time zones, Greenstone orchestrated the creation of the game from his home base in Texas. He calls his company Pangea Software. It gets boring without a lot of people to work with, he admits. For example, Cro-Mag Rally has a network option for battle games such as Keep Away Tag, Stampede Tag, Survival and Quest For Fire, but he tested them by himself since theyre LAN-only. I wish the creative team couldve had the opportunity to get together and discuss the look, feel and direction of the game in person, Maruksa adds. E-mail and chats are great technology, but nothing beats the creative energy formed from a bunch of people in a room together. They Play Well With Others Despite the difficulties involved in working from a distance, the team enjoyed the free creative reign they had in doing their work without someone constantly looking over their shoulders. Brians great to work with because hes very supportive but at the same time honest about what he wants, says Mike Beckett, who created all the music, so I dont spend time chasing my tail or trying to make something sound like a certain shade of mauve. He laughs at the thought. Brian has been my best client, concurs Maruska. He allowed us a lot of freedom and only stepped in to put his foot down when things started to lose focus, which occasionally happens when you have a bunch of creative people working together. |
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The Age of Pangea Pangea Software has been in existence since 1987, but it wasnt until 1993 and the release of the arcade game Firefall that the company started to gain notoriety among Mac gamers. In 1998, Greenstone scored a coup when Apple wanted to bundle his game Nanosaur with the original iMacs. Bugdom, released in 1999, also accompanied that years iMacs, but with Cro-Mag Rally, Greenstone has decided to strike out on his own and not pursue another bundle deal. The exposure Apple provides is great, so I cant complain, he says. I just wanted to legitimize Pangea Software a little bit more by not relying so much on Apple for exposure. Its All in Good Fun While creating Nanosaur and Bugdom, Greenstone used what he called The Prime Directive, which he has said means that the game must be G-rated, not offensive to anyone, does not have any guns, no blood, no foul language. Even though Cro-Mag Rally wont be loaded on the latest Macs, the game still follows that unwritten directive. Its meant for anyone who enjoys a fun game without any of the dense storytelling that accompanies many games in the 3D age. I dont believe in story, Greenstone says. Story is just fluff and only adds to adventure games, but all other action-oriented games are simply meant to be fun, and if they need a story to explain them then theres something wrong. Its like reading Playboy for the articles: I dont think so. Dont come away thinking this game is for people with the mentality of cavemen, though. As Beckett says: Each level can be played a bazillion times without getting boring. Even after playing it over and over again during the last three months, Im still finding new shortcuts and new ways to beat the other carts. |
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