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In the Classic mode of Dragons Lair 3D, you play the game the same way: press the button or push the joystick at the right moment to avoid a gruesome death. In Adventure mode, however, you control Dirk. You make him walk, jog, run, jump, roll, crouch, climb, pull switches, open doors, swing a sword, and just about all the other actions that youd expect from a third person perspective action game.
Theres also an Unfair mode, but its really, really, well unfair. Dragons Lair 3D emphasizes the more arcade aspects of the game, explains Parsons. This combines both a twitch style evasion of danger, as well as combat with the creatures that live within the castle. Not only are there the typical characters to fight, but any part of the castle could be fatal: floors crumble away, books and chairs attack you, poison gas seeps in, and so forth. He continues: The Classic mode was created to appeal to gamers who arent experts but want to play Dragons Lair 3D now. The Adventure mode is more for the Tomb Raider crowd. It allows the player to explore the entire castle during their quest to save the princess, and control every aspect of Dirks movement along the way. Its All in Good Fun Another aspect of the original game that has survived in the current version is the lack of bloody violence. When Dirk dies, he turns into a skeleton and crumbles, just like the animation in the original, and his enemies still glow violet when he kills them. Explains Parsons: Were striving to create a game that uses cartoony and not realistic violence. Weve given it a name at the office: we call it implied violence. We dont need to show graphic violence to make a successful game; a game is about being fun and entertaining. This is part of the unique look and feel of the game, something that Parsons insists is very important. [This approach] makes the player fully aware of the unique game they are playing, and it will make the player feel that this game is truly the heir to the classic Dragons Lair, he says. Hes a Fan Too If Parsons comes across as passionate about Dragons Lair, its because hes as much of a fan of the game as many of the people hes met during the development process. |
Surrounded.
I consider myself one of the original games addicted fans, he says. I once spent several weeks in England on a business assignment, and I spent more time playing Dragons Lair after work than I did touring London. The original was a brilliantly executed game for the technology available and the gameplay it possessed. Of Course Its Built for Mac OS X Parsons is also a fan of the Macintosh, and he confirms that the game will indeed play in Mac OS X. The Macintosh is becoming a strong alternative to the PC, he says. I think gaming on the Mac has a strong future and Dragonstone Software will maintain the expertise to develop on it.
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