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Heavy Lifting It also helps that The Omni Group got involved with Mac OS X before most people even knew what it was. They did a lot of the hard work back in 1999, when they managed to port id Softwares Quake II to Mac OS X Server, which was never intended to run games. Says Wood: Our focus then was to find the areas that Mac OS X Server was lacking and work with Apple to get those things nailed for X, so that the first release would be very usable for games, and in fact it is. I think the major challenges to game development have been overcome, he adds. Useful and Fun The Omni Groups mission statement is to make software that is useful and fun. While their primary focus is on Mac OS X applications, Shipley feels that the statement also applies to picking the right games to port to Mac OS X. I think a useful game is one where it keeps your mind engaged, he explains, and after playing it for a couple hours you are excited and thinking instead of feeling guilty for having wasted part of your life. The most recent game I felt was useful and fun was Oni, he continues. I simply could not stop playing that game. Ive played it through completely twice now. Hot Cocoa While currently incredibly busy porting existing games to Mac OS X, what does Shipley think about original development in Cocoa, which is Mac OS Xs native programming language? Cocoa is an amazing environment for all kinds of programming, he says, and well finally be writing our own games over the next couple years. What youll find is the games we write will be attempts to do something truly different, he continues. For instance, its always bothered me that there have been, at my rough count, about 200 different airplane flight simulators written over the years, but nobody has ever written even a single dragon flight simulator. And how come there are no first-person shooters where you can walk up walls or on the ceiling with special boots? How come there arent any games where, when someone shoots you, time slows down like in The Matrix, and you try to dodge the bullets as they fly at you leaving cool little trails? Better Software So, dont be surprised if you see an amazing, and original, game published by The Omni Group for Mac OS X sometime in the future. And while the company doesnt employ a lot of people right now, Shipley doesnt expect to have to swell the payroll just to create a game. We strongly feel that software could be a lot better, if only it didnt take a huge company to write an app, he says. Cocoa makes that possible, and I think weve demonstrated that. Cocoa lets us compete. |
Counter-clockwise from right: Elite Force,
Heavy Metal, and Oni.
Want to know more about the fun-loving folks at The Omni Group? Check out their Our People page for lots of fun information about them.
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