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The political, social and economic factors continually create a tension on the island and balancing this was by far the hardest task of the AI team. The team indicated that there was no one single issue in particular, but the real challenge was getting them all to work together, so its no surprise that the biggest game challenge is making sure that all these divergent paths mesh well together.
And if you prefer to play without those nasty realities, you can do that too. Says Schilling: Theres also a sandbox mode where you can turn off the economic and political realities and play with the island and do whatever you want. Virtual Reality? Sometimes, truth is stranger than fiction. Felsl related one of their stranger moments while developing Tropico. There was a bug that was persistent till just a couple weeks before master, he notes. Seems that the teamster and, more notably, the dock worker would on occasion decide to steal your goods. Once in a while during their hauling routines they would just stop and decide to go home for some rest. Instead of putting down the load they were carrying, theyd just take it home. Then theyd pop out of their home with empty hands like everything was just fine. Its important to remember that Tropico is not a real time strategy (RTS) game, at least not in the same sense as other RTS titles. Tropicans go about their lives and, if you play it right, will allow you to rule them. Thats the game: play well and stay in power! It Sounds As Good As It Looks What stands out in Tropico is the wonderful music. This is a game with a soundtrack that can stand-alone from the game. Felsl explains: It was important to us to have music that fit the look and feel. Wed heard a variety of styles and were torn between Bachata and Reggae. It came down to Bachata because it had a slightly more serious sound to it and fit the Cuban style more closely. Reggae just had a bit too much party slant to it. Graphically, the game is very comfortable for anyone who has played Railroad Tycoon II. Tropico opens up with a rather enjoyable cut-scene that sets the mood for your island paradise. PopTops goal was to have a generic but Latin feel that could be like Cuba: colorful but somewhat dated or run down. They also wanted a consistent feel so that all pieces could be viewed together without feeling out of place. Early indications are that they succeeded admirably in that goal. Layers and Layers Tropico has all the makings of a game that you will play for months. In addition to pre-designed scenarios, the random map set-up creates more combinations as you set the levels of vegetation, minerals, water coverage, population, map size and elevation. There are 10 different elevation settings and 14 map size settings before you even get to the rest. In this case, less is more. More difficult, that is. Reducing the vegetation, minerals and population supply significantly increases the difficulty level. But thats not all: multiple victory goals, political stability levels and even up to 70 years of game length all guarantee that this is one game you will not finish quickly. |
Come fly away with me to Tropico.
Upbeat About the Mac Mac gamers wont be left with any regrets when they buy Tropico, according to Pop Top head honcho Phil Steinmeyer. Well have at least two extra scenarios in the Mac version, he says, and I have a few other goodies in mind, but Id like to keep them secret for now. In fact, Steinmeyer is very upbeat about working on the Mac. I am definitely enthusiastic about Mac OS X, he says. [The short time] I have spent [with it] and what Ive read gives me confidence that its the OS that Apple has been needing for a while stable, fast, modern, and attractive. The multi-tasking and better memory management are big pluses. As a developer, I like the fact that after the transition to Mac OS X (which I expect to happen very quickly), Ill have a single target OS on the Mac, with a narrower amount of hardware that is more tested and stable than the counterparts in the PC world.
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