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A Matter of Passion Freeverse also relies on many independent programmers, artists and musicians to produce games for them. Many of them have day jobs, so like Smith and his original Hearts Deluxe game their work is a matter of passion, rather than just a paycheck.
Smith elaborates: Our Classic Cribbage game, for example, was programmed at night by a rocket scientist who loved cribbage. That kind of care comes through in a product. The Freeverse crew has also published a few games in other genres, such as the Risk-like Deathground, which features mobsters duking it out instead of armies; Burning Monkey Puzzle Lab, a twist on Tetris thats fiendishly difficult (if you find it too stressful, though, try the Zen version and achieve inner peace); and Enigma, a puzzle game in which you must crack the secret code to find out whats in the Enigma briefcase.
Ply the High Seas of the Internet The site is laid out like a ship, with chat rooms such as the Main Deck, the Crows Nest, and the Plank. You can hang out and chat with fellow gamers from all over the world or join the online games and gab while you play. Like most chat rooms you find on the Internet, you choose a screen name and persona. Smith explains why Freeverse chose to offer the online option: Card games were designed to provide a context in which people could comfortably socialize. So, while anyone who has played cards can tell you they offer the adrenaline rush of any good competition, theyre uniquely suited to online play. That and we had a suspicion that the Internet would be big. |
The online community has come together quickly. Theres never any lag like you may experience on other game servers, says frequent online player Tim Halpern, who estimates that he had to beat four or five other players in about 20 games a week for a month to get his number one ranking in Burning Monkey Puzzle Lab. A Better Game Platform The Mac is the most interesting platform, Smith says matter-of-factly. And, with the advent of OS X, you really couldnt ask for a cooler platform to develop on. OS X, with its underlying UNIX, will allow Apple to quickly take advantage of new technologies which will make for a better Mac, and therefore a better game platform. He adds that Freeverse is 100 percent committed to X, and the company is proving it by Carbonizing many of their titles, including Enigma, 3D Spades Deluxe, Classic Cribbage, and Burning Monkey Solitaire 4. As for Cocoa Mac OS Xs native programming language Smith points out that The Omni Group has already helped them port the very silly JARED, Butcher of Song (one of their many toys; visit the Freeverse site to find out more) to Cocoa, and theyre already planning original development in that environment. Ask me again at Christmas, Smith says slyly when asked what they have up their sleeves.
Fostering Great Games Its very important to have native developers, he says, because a great platform can foster great games. |