A Brief History of Myth
Like any fully realized fantasy world, from J.R.R Tolkiens Middle Earth to the mystical land of Narnia, the world of Myth has a rich history and mythology. In fact, the games fans are so enamored with it, they often argue the finer points of Myth history on Internet message boards.
I think its a testament to the strength of the story and the commitment of the community that people have gone to such efforts to fill in the gaps, says Donges. He adds that lead designer Scott Campbell is as immersed as anyone in the lore of Myth. I could sit you down with him to talk about the back story, and his approach, and you wouldnt get out of there for hours.
The Back Story
The world of Myth was created by the deity Wyrd, who dreamt it into existence. He was challenged, however, by the goddess Nyx, who had created the Trow to worship her. Nyx defeated Wyrd in battle, but his world withstood the assault. The enormous Trow built their own empire while the other races avoided them and lived in more primitive conditions.
The Trow expanded their empire and came into conflict with the Forest Giants, the Callieach (an ancient group of sorcerers), and the Silehhei, almost completely exterminating all of them. Thus the world fell into the Age of Darkness, during which humanity began to slowly evolve its loose tribes into kingdoms and empires that rose and fell.
Human scholars soon discovered, however, that a comet which passed through the night sky every 1,000 years brought with it a great evil, known as The Leveler. The scholars surmised that The Leveler was responsible for the cyclical nature of human empires, which tended to last about 1,000 years before falling into disarray.
During this time, a human named Bahlal learned of the Callieach and discovered their secrets, becoming the first human necromancer. This age ended when The Leveler, in the form of Sorangath the Flayed, was defeated with his armies. While The Levelers human form was destroyed, however, its intelligence lived.
The Age of Reason came next, as humanity prospered without the interference of The Leveler. A warlord named Clovis of the Bruig united the many human kingdoms into the Empire of the Cath Bruig, which forged an alliance with the dwarves of Myrgard.
The prosperity did not last, however. The comet crossed the night sky once more, and The Leveler reappeared, this time in the form of Moagim, who conducted a dark ritual and brought forth the Myrkridia from the realm of nightmares. Moagim was defeated, but the Myrkridia proved to be ruthless and their numbers limitless; they soon destroyed many of the nations of man. The Empire of Cath Bruig survived only behind the walls of a city called Llancarfan, which had survived the Myrkridian onslaught.
The Age of Reason ended, heralding The Wind Age, during which human civilization was like dust in the wind. The Myrkridia continued to hunt mankind to near extinction, while the dwarves continued their ancient war with the scavenging Ghôls.
At the end of The Wind Age, a necromancer who called himself Moagim the Reborn came to power, and the comet streaked across the night sky once more. The Wolf Age had begun
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Races and Units
The City of Llancarfan:
The last remaining stronghold of the Empire of Cath Bruig, Llancarfan is considered the pinnacle of human civilization when The Wolf Age begins. Units include Warriors, Archers, the elite Heron Guard, Warlocks and Avatara.
The Dwarves of Myrgard:
Stout and proud (if just a bit ill-tempered), the dwarven empire exists below ground, where they wage war with the Ghôls. Units include Dwarven Demolitionists, Axe-Warriors, and Smiths.
Clansmen of Gower and the Twelve Duns:
The few humans who live outside the sturdy walls of Llancarfan are assembled into loose tribes. The clansmen of Gower live in the lands east of the Dire Marsh, while the Twelve Duns named for the hills where some men sought refuge from the Myrkridia live a nomadic life. Units include Berserks and Hearthguard.
Legions of the Undead:
Those skilled in the necromantic arts can reanimate corpses, known as the undead, which are fearless servants to their master. Units include a wide assortment of undead, including the Thrall, Soulless, Wights, The Forgotten, Stygian Knights and Lyche.
The Myrkridian Horde:
The evil Myrkridia were summoned from a nightmare realm and have now overrun the world. These demon-like creatures include units for Hunters, Warriors, Giants, and Mages.
The Ghôl Raiders:
Ghôls are scavengers who live in filth-filled caves and battle the dwarves for control of their underground empire. Units include Ghôl foot soldiers, Brutes, and Priests.
The Trow Empire:
Enormous creatures, the Trow have existed since the beginning of the world. They enslaved the Oghres long ago and use them to build iron temples to the goddess Nyx. Trow are selfish and solitary. Units include Oghre, Iron Warriors, and Priests.
The Spider Cult:
The Spider Cult appeared recently in Llancarfan, possibly growing its ranks with the many people who have vanished mysteriously. They claim to worship a god named Syrkrosh, who they say traveled from another world to bring them wealth and power. Units include Spider Cultists, Priestesses, and Giant Spiders.
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Cast of Characters
Connacht the Wolf: Connacht was born in a small village in Gower. When he was a child, the Myrkridia destroyed it and he escaped into the wild, swearing vengeance. He will rally his fellow humans around him and launch a campaign against the Myrkridia.
Damas: A skilled fighter, Damas is the captain of the Imperial Heron Guard.
Ravanna: Ravanna is a warrior of the Myrmidon order. The Myrmidon took their combat technique from an ancient shrine that contained battle scrolls.
Myrdred: The assistant to the Imperial advisor, Mjarin, Myrdred is a powerful sorcerer.
Forgemaster Traval: Once the dwarves had their forges underground, in Myrgard. Traval led his smiths out of there and eventually to Llancarfan.
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Moagim the Reborn: Has The Leveler returned as Moagim the Reborn?
Bahlal the Watcher: Assumed to be immortal, Bahlal the necromancer has wreaked havoc for centuries. Supposedly he learned how to raise the dead by visiting sunken Trow temples.
Thalor the Black: A Myrkridian Pack-Mage, Thalor is the largest and strongest of the Pack-Mages and thus their leader.
Syrkrosh the Spider God: Syrkrosh covered her home world in webs and, with her children, hunted its inhabitants to extinction. Now she has heard the call of another world, and she plans to do the same to it.
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