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![]() Like many real-time strategy (RTS) games, Feral Interactives Warrior Kings requires you to construct and upgrade buildings, collect resources and assemble armies. Unlike many RTS titles, though, Warrior Kings eschews the idea of selecting a race or civilization to command and instead asks you to choose a path that dictates what technology you will have at your disposal as you vie for control of the world known as Orbis. ![]() When the Walls Came Tumbling Down. Send your army to engage the enemy. Control Your Destiny Warrior Kings single-player campaign consists of 22 levels that place you in control of the House of Cravant, a province within the Empire of the One God. The Empire is ruled by two leaders, the Holy Protector, who controls the military, and the Supreme Patriarch, who oversees religion. A new Patriarch named Ichthyus Granitas has used deception to take control of the Empire, however, and the people soon look to the Baron of Cravant, Amalric, and his son, Artos, for assistance. ![]() Your goal is to guide the House of Cravant as it tries to take control of the Empire back from Ichthyus Granitas. At certain points in the game, you are offered a choice of paths. If you play again and make alternate decisions, you get to play different quests for a varied experience. Bewsher notes that the development team drew on the history of the Church in medieval Europe to create the three paths: Imperial (religious rule), Paganism (nature magic) and Renaissance (technology above all else). Despite the Patriarchs ties to Paganism, that option (as well as the others) is neither inherently good nor evil; it simply grants you access to certain options while closing off others. ![]() Assemble the Troops. You can use ships to ferry your armies to distant lands. The Pagans can summon demons, Bewsher explains, but they are also free and at one with nature. The Imperials can call down the righteous wrath of God, but they are cruel and intolerant. Renaissance forces are great economists and scientists, but they use their knowledge to make weapons of war, and nature become something to be consumed rather than nurtured. ![]() 3D Makes a Difference No matter which path you choose, youll eventually have to command your forces in battle, deciding what formations to use and how best to deploy them. There are two basic types of armed forces infantry and cavalry each of which is either heavy or light, depending on their specialization. ![]()
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![]() In addition, Warrior Kings 3D environment allows you to take the landscape into account and use it to your advantage as you move your troops into position to take on the enemy. For example, archers placed on a hill can devastate a battalion marching below them, even if theyre outnumbered by the enemy. Bewsher notes that the move away from an isometric 2D point-of-view also enhances the aesthetics of a title like Warrior Kings, thanks to the ability to not only survey the landscape from a birds-eye-view but to also zoom in on your troops and follow them from ground level. ![]() Medieval Sim City. Build your city and watch it flourish. Its far more immersive being with your cavalry as they trot through a forest or seeing them silhouetted on a craggy skyline, he says. Eight Can Play at That Game If multi-player mode appeals to you more, Warrior Kings offers built-in GameRanger support that pits you against players from all over the world. Up to eight gamers can do battle at once. If you want to host a game, you can decide whether destroying everyone elses manors (home bases) or all their armed forces determines victory as well as each players starting resources and what type of map you will play on. ![]() ![]() ![]() Winged Warrior. A host of fascinating characters will be awaiting you. Like the single-player game, multi-player action allows you to choose one of three paths but throws in two more: Imperial-Renaissance (described in the manual as bishops with gunpowder) and Pagan-Renaissance (demons and war machines). Multi-player games also allow you to forge alliances with other players and send supplies (known as tributes) to them. And dont assume that medieval European history should be your only guide when planning combat, as Bewsher notes when he relates his favorite strategy for multi-player success: I tend to follow the Sun Tzu maxim of being strong where your enemy thinks you are weak; that is, I use hidden bases and large-scale flanking maneuvers. ![]() If you liked this game, check out: ![]() ![]() ![]() ![]() ![]()
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