Ghost Master Possesses Your Mac |
||||||||||||||||||||||||||
By Brad Cook Tales of the supernatural, things that go bump in the night, eerie sensations of not quite right; its the time of year for chills, thrills and goose bumps. In a spooky twist Feral Interactives Ghost Master puts you in charge of your own creepy tales. Command a legion of ghosts and send them off to frighten mortals. Direct them to complete certain tasks with their scary powers and free imprisoned ghosts who join your forces. Amass gold plasm points you can use to enhance your ghosts abilities before tackling tougher challenges. |
||||||||||||||||||||||||||
We Scare Because We Care Ghost Master takes place in Gravenville, where 15 scenarios await you in 3D environments that include a family home, a police station and an asylum. You can watch the mortals as they go about their daily lives, driven by artificial intelligence that makes them act according to their natural tendencies, which you can read about in their onscreen bios. Three meters measure their levels of terror, belief and madness; scaring them enough to fill any of the three meters causes them to flee, but thats not a requirement in every scenario. The more you scare them, though, the more plasm you gather, which allows you to deploy additional ghosts and direct those in the field to use more effective but more draining powers on the mortals. If you dont keep frightening people, though, their meters drop and your plasm level falls accordingly. Allocating more plasm points than you have causes an alarm to sound, forcing you to remove ghosts from the area or scale back the powers theyre using. You lose if your plasm drops so low that you cant afford to keep any ghosts in the scenario or if the alarm sounds for too long. You decide which ghosts you want to bring with you to each haunting, but you dont have to send all of them into the environment at once. Each has a specific strength, such as inhabiting electrical appliances or causing objects to fly around a room, that dictates when and how you should deploy them. Use the same ghosts more than once to build up their abilities between scenarios. Make a Lasting Impression You bind each ghost to a fetter, which is a room, object or person that they stick with exclusively. Where you bind your ghosts and how you direct them to use their powers causes the mortals to react in certain ways. For example, you can place a ghost that produces rattling chain sounds in a locked upstairs room that you need opened as part of the requirements for the scenario. This will cause a mortal to investigate the noise and open the room. Many scenarios also feature trapped ghosts who you can free and add to your spooky arsenal. Their bios reveal clues that will help you figure out how to release them. (Read the Tricks and Treats section below for hints that will help you with a couple of them.) There are 47 haunters in the game, and they have access to more than 125 distinct powers. Your ultimate goal is to make the Haunter Committee happy by restoring a healthy dose of fear to Gravenvilles mortal population. Accomplish that and you can truly consider yourself a Ghost Master. If you liked this game, check out: Black & White Mummy Maze Deluxe The Sims |
Available from Feral Interactive Welcome to the Neighborhood. Unlock new places in Gravenville as you complete each scenario. Electricity in the Air. Dig deep into the supernatural well to scare the wits out of the mortals.
System Requirements:
|
|
||||||