By Brad Cook

Anyone who’s played the pen-and-paper version of Dungeons & Dragons knows that the game isn’t complete without a stack of modules, or pre-created adventures, to select from when looking for a short quest to play. While MacSoft’s Neverwinter Nights moves the excitement of Dungeons & Dragons to the digital realm, it still retains the concept of modules with Shadows of Undrentide and Hordes of the Underdark, two expansion packs that extend the game and provide you with fresh adventures.

Both packs also offer new monsters, spells, prestige classes, weapons, and more. You can use the characters you created for Neverwinter Nights or set up new ones for these adventures.

Four Artifacts and an Adventure

Androsphinx

Shadows of Undrentide takes you to a remote mountain village called Hilltop, where you and three other promising students train under Master Drogan, a dwarf mage. On the eve of your final tests, a group of kobolds attacks Drogan and poisons him. A mysterious woman named Ayala Windspear shows up in time to help your group defeat the kobolds and revive Drogan with her magic.

You learn that she and Drogan belong to a secret society called the Harpers. When he retired, the group entrusted four artifacts to his safekeeping, but the kobolds have stolen them. They consist of a mummified hand from a powerful lich named Belpheron, a tooth from a dragon, Hephaestagon, who was skilled in the black arts, a statue that was recovered by one of the Harpers from a desert tomb, and a mask that once belonged to a high priest of the Lord of Shadows.

All four artifacts could be used by those with evil intent to further their goals, but the Harpers aren’t sure how. Ayala sends you off to find the artifacts and bring them back before the kobolds can bring them to whoever sent them on their mission. Your journey takes you from Hilltop to an Elven crypt, a dragon’s cavernous home, and even the Plane of Shadows, among other exotic places.

Journey to Underdark

Demilich

Hordes of the Underdark takes place in and below a city called Waterdeep, where the wizard Halaster built an underground dungeon known as Undermountain. The locals say that no one who ventures into Undermountain comes out again.

Beneath Undermountain, however, lies a place few have heard of: Underdark, where the dark elves known as Drow live. Striking from their subterranean lair, the Drow have begun an invasion of Waterdeep, forcing the city to close itself off and call for assistance. Your character has answered that call, and while staying in an inn called The Yawning Portal, which provides access to Undermountain, a Drow slips into your room and steals your equipment.

Durnan, owner of The Yawning Portal, controls the well that lowers into the depths of Undermountain. When other adventurers rush headlong into the dungeon without proper preparation, Durnan turns to you as the only one who can find out what happened to them and figure out why the inhabitants of Undermountain are attacking Waterdeep.

The Next Adventure Awaits

By the time you complete both expansion packs, your character will have reached the uppermost levels of her class. So what’s the character who has everything to do? Get ready for the next expansion pack, of course, whose arrival you can bet a gold piece on as surely as you can bet on a tribe of orcs waiting to ambush you around the next dungeon corner.

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Expanding Possibilities

Shadows of Undrentide

Dark dungeon.

This expansion pack adds 16 monsters, over 30 feats, more than 50 spells, a variety of weapons and 5 prestige classes, which are special sub-classes that require certain prerequisites in skills and feats, and sometimes alignment.

The new monsters include: female frost giants, huge, fearsome giants who can be as wildly unpredictable as they are dangerous; hobgoblins, which are as easily dispatched as their goblin cousins but which are also dangerous if they attack in large numbers; pseudodragons, which are much smaller members of the dragon family; and gorgons, four-legged, bull-like magical creatures that sport a mean coat of armor.

Among the new feats you have to choose from are: arcane defense, in which you study a school of magic enough to learn how to defeat its spells; blind fighting, an obviously important feat to have handy when your torch burns out in a dungeon; and courteous magocracy, which brings you special insight to the histories of old wizards, thus helping you immensely when you recover one of their magical artifacts and need to know what it is.

Magic-users of all stripes will appreciate the many new spells, which include: acid splash (wizard, sorcerer), which conjures a small vial of acid you can throw at an opponent; bane (cleric), which fills your enemies with fear and brings a — 1 to their attacks and saving throws against fear; and bombardment (druid), which causes rocks to rain down on your opponents.

The new prestige classes are:

Hordes of the Underdark

A dragon attacks.

This expansion pack adds 16 monsters, over 50 feats, more than 40 spells, a variety of weapons, and 6 prestige classes.

New monsters for you to battle include: gelatinous cube, a favorite from the early days of D&D that resembles the blob, as in the B-grade sci-fi film of the same name; beholders, which are essentially one-eyed heads with eyestalks growing out of them and the ability to cast evil spells; prismatic dragons, powerful, colorful lizards that will often leave you alone unless you attack them; and driders, foul creatures with the upper torso of a Drow male and the lower body of a spider.

The new feats include: armor skin, which provides extra protection to your skin; automatic still spell, a handy feat for spellcasters who want to cast their spells without going through the usual hand movements and magical phrases; curse song, which allows you to take the bards’ innocent tunes and twist them so that they corrupt your opponents’ minds; and epic reflexes, a heightened state of awareness that helps you avoid enemy attacks, traps, and other surprises.

Those who attack mainly with spells will appreciate the addition of: ball of lightning (wizard, sorcerer); blackstaff (wizard, sorcerer), which turns an ordinary quarterstaff into a magical weapon; glyph of warding (cleric), which creates a magical zone that can detect approaching monsters; and healing sting (druid), which allows you to arm others simply by touching them.

The new prestige classes are: