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By Brad Cook

“No one starts a war — or rather, no one in his senses ought to do so — without first being clear in his mind what he intends to achieve by that war and how he intends to conduct it,” wrote Prussian soldier and intellectual Carl von Clausewitz (1780-1831) in his major treatise, “On War.”

Imperial Glory

He added: “Inability to carry on the struggle can, in practice, be replaced by two other grounds for making peace: the first is the improbability of victory; the second is its unacceptable cost.”

Clausewitz’s work continued to impact nations’ approach to modern warfare through the 20th and 21st centuries, much the same way the struggles among Old European empires between 1789 and 1830 formed the world we know today. Beginning with the French Revolution, continuing through the Napoleonic Wars, and concluding with the rise of the British Empire and its Pax Britannica, Imperial Glory follows the events of a key era in European history. How will it end this time?

Your Empire, Should You Choose to Control It

Imperial Glory puts you in control of one of five major Old European powers: France, Great Britain, Russia, Austria, or Prussia. Many other computer-controlled nations — including Spain, the Ottoman Empire, and Poland — also exist in the game, and you can also make peace or war with any of them.

The main action takes place on the management map in turn-based fashion, allowing you to thoroughly consider your decisions as you recruit military units, order the construction of buildings, and examine your empire’s relationships with other nations. You must carefully balance the production of gold, raw materials, food, and population against the strain you place on those resources as you expand your military and economy.

Spanish soldier.

A fifth resource, research points, allows you to develop new technologies, which take many turns to implement, depending on their complexity. Those advances in turn open up new areas of research, some of which activate quests, such as deciphering the Rosetta Stone or implementing a continental blockade. Successfully complete a quest and your empire will gain new buildings or units, sympathy points from other nations, or other rewards.

First Option: Diplomacy; Second Option: War

Those sympathy points come in handy as you navigate diplomacy between empires. You begin the game allied with certain nations, which means their enemies are also your enemies. Likewise, if you declare war on another country, your allies will be dragged into the fray. Constant hostility will decrease your sympathy points, as well as disrupt vital commerce routes, so heed Clausewitz’s advice before embarking on a major military campaign. Your diplomatic options include right of passage through another nation’s territory, a marriage proposal between one of your heirs and a foreign ruler, military aid, resource exchanges, and other possibilities.

However, if you decide to invade another nation’s territory, Imperial Glory switches to a real-time strategy mode, allowing you to command your soldiers or ships in direct response to the enemy’s decisions. On land, you choose from a variety of strategies, troop formations, and types of attacks, while at sea you instruct your ships to employ different kinds of ammunition and even send men to board an enemy vessel, if it’s incapacitated. Defeat your opponent and annex their territory — a slow, costly peaceful annexation is also possible, if a neighboring territory feels maximum sympathy toward you.

Imperial Glory’s main campaign begins in 1789 and takes you through 1830, while five historical scenarios replay key events from Napoleon’s military campaigns, including the Battle of Waterloo and the fight at the Pyramids against Murad Bey’s Mamelukes. There’s also a Quick Game option that lets you choose any land or sea territory on the map, select attacking and defending empires, and fight for control of it.

We’ll let you decide whether history should repeat itself.

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The Empires

A spray of homing bullets.
 
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