Tips and Tricks
Players lining up.
From Coach to Announcer to Videogame Legend

The John Madden-Apple connection stretches back to 1986, when the former college football player and Oakland Raiders head coach met with Trip Hawkins, who in 1982 had left his job as an Apple Computer executive to found Electronic Arts. The early days of computer football games were typically crude efforts that didn’t adhere to NFL rules, and Madden would have none of that if he became involved with the new game Hawkins was pitching to him.

Luckily, Hawkins was a lifelong sports fan who used to play the dice-and-paper-based Strat-O-Matic baseball and football games, so he was prepared to promise Madden an experience that would be as true to reality as the technology of the era would allow. Three years later, the inaugural edition of John Madden Football launched for MS-DOS and the Apple II, immediately differentiating itself from the competition with its use of real NFL teams. (The absence of licenses from the NFL and the NFL Players Association meant that actual team and player names weren’t used, but the digital versions were based on their real-life counterparts.)

As the series progressed into the 1990s, it expanded onto other computer operating systems and videogame consoles, improving in visual quality with each annual version and eventually gaining those coveted official NFL and Players and Coaches Association licenses. Madden had begun his broadcasting career when Hawkins met him, so as soon as the technology allowed it, his lively commentary became part of the game, along with Pat Summerall’s smooth play-by-play. Later, Al Michaels took Summerall’s place, ensuring an even-keeled counterpart to Madden’s “Boom! That hit knocked him out of his shoes!” and other colorful observations.

Smith notes that Madden’s involvement continues to this day. “We send him the version of the game before we are finished and make sure we have the Madden stamp of approval,” he says.

Competitive Iterations

In addition to graphical and audio improvements, the Madden series’ basic gameplay evolved, with continual refinements to the controls. Each new version also reflects changes to NFL rules, which have included the adoption of the two-point conversion, the ability to challenge referees’ calls, and other additions over the past 18 years. In addition, the game has incorporated more and more team management functions, allowing players to control all franchise decisions, from draft picks to player salaries, if they want.

Another change to the series arrived in 1998, when EA began including the photo of a prominent player on the cover of the game, rather than the image of Madden that was previously used. The first one went to Garrison Hearst, a prominent San Francisco 49ers running back who broke his ankle in a playoff game that season. Thus began talk of a “Madden cover curse,” thanks to the fact that many of the players who have appeared on the cover suffered injuries or played poorly afterward.

“The individuals who we select for the cover are marquee players who have the ball in their hands a lot, and therefore experience a lot of contact,” Smith points out. “Other NFL teams also game plan to stop marquee players, so we don’t give a lot of credence to the ‘cover curse.’”

In the meantime, “it’s in the game,” as EA Sports likes to say, and the Madden series will continue to live up to that concept for a long time to come.

Hardcore fans in the crowd.

And the Crowd Goes Wild. Fans cheer after their team scores an exciting touchdown.

Player glances to the side with football in hand.

Fake-Out. Quick cuts to the left or right help you avoid tacklers.

System Requirements
  • Mac OS X version 10.4.9
  • 1.83GHz Intel Core Duo processor or higher
  • 1GB of RAM
  • ATI X1600, NVIDIA GeForce 7300 GT, or higher video card (Intel GMA950 chipset not supported)
  • 2.2GB hard disk space
  • 8X DVD-ROM drive

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