Goin’ on th’ Account: The History of Pirates of the Caribbean
Jolly Roger.

Walt Disney’s original concept for Pirates of the Caribbean involved a wax museum depicting famous scenes from buccaneer lore. However, the company’s development of animatronic technology, which caused a stir at the 1964 World’s Fair, inspired him and his Imagineering team to employ something similar for a pirate ride.

The Pirates of the Caribbean ride opened in 1967 and became one of Disneyland’s most memorable attractions. Visitors board boats that take them through an idyllic Louisiana bayou setting before passing under an archway adorned with a skull that warns, in part: “It be too late to alter course, mateys. And there be plundering pirates lurkin’ in ev’ry cove, waitin’ to board.”

After plummeting down a waterfall, the boats take visitors past a variety of scenes featuring animatronic pirates, including the sacking of a town, before returning to the bayou. The ride was later adapted for the Disney amusement parks in Florida, Paris, and Tokyo, and changes made in 2006 incorporated many of the characters from the movies, including Jack Sparrow, Captain Barbossa, and Davy Jones, all voiced by the original actors who played them.

Goslin notes that concept art created by Marc Davis — one of Disney’s Nine Old Men — for the original ride also helped inspire his team. “His work is really fun, caricatured, and occasionally grotesque,” Goslin remarks.

Same Story, Different Versions

In 1999, Pirates of the Caribbean: Battle for Buccaneer Gold debuted at DisneyQuest, an indoor amusement park at Walt Disney World in Florida. The attraction, developed by Goslin’s team, allows visitors to take control of pirate ships and sink other vessels, attack sea monsters, and gather loot. “It was a lot of fun and had such strong appeal that when we later got into building MMOGs (massively multiplayer online games), one of our first pitches was to build one based on Pirates,” Goslin recalls.

Meanwhile, Rossio and Elliott weren’t the first screenwriters to work on the original movie, but their version of the story introduced supernatural elements that differentiated it from previous pirate films, Elliott relates in a post on the duo’s Web site, Wordplay. “The story in the ride … is backwards: you start out seeing the pirates in their cursed state, and then see the events that led to it,” he explains. “So, in a way, the first movie is a sequel to the story in the ride: the pirates trying to remove the curse by returning the treasure they stole.”

He adds: “The archetypes [in the movies] are fundamentally Jungian: the Trickster, the Superman, the Hero, the Shadow, Anima/Animus, etc. One of the decisions we made was to avoid the Manichean dualism typical of most fantasy-adventures, in favor of an existentialist point-of-view.

“We’re equal opportunity when it comes to re-inventing mythology — what Gibbs says about the Pelagostas believing Jack is a god trapped in human form who they will release by killing him. It’s a variation of a Japanese bear-worshipping tribe … You know what Tia Dalma says: Same story, different versions, and all are true.”

But will there be a fourth film? Rossio tells us: “I’d love to see a fourth film, and so would the studio, I imagine, and I daresay, also the fans. But no one will proceed unless there is the perception that the film can be great, that it lives up to the first three. That’s a bit of a wild card, as you can’t legislate inspiration.”

Captain Jack Sparrow.

What Are You Lookin’ At, Mate? Jack Sparrow, at your service. No, wait, it’s the other way around.

Sppoky silhouette of pirate ship.

Cue the Dramatic Music. Jolly Roger’s ship makes a grand entrance.

Bring Me That Horizon: The Locales
 

You’ll also come across many unsettled islands. Some are home to Jolly Roger’s corrupted creatures and reanimated skeleton pirates, while others seem deserted. Those islands may not stay uninhabited for long, however, as Goslin points out: “We will continue to add new content from the movies as well as original content in future updates to the game. We have a lot of great features queued up.”

Brethren Court: The Characters
System Requirements
  • Mac OS X version 10.4.6
  • PowerPC G4 or Intel processor
  • 512MB of RAM
  • 700MB hard disk space
  • Broadband Internet connection

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