Asymmetrical Parity: The GDF and the Strogg
GDF Tank and units firing.

“The teams are distinct from each other,” explains Wedgwood. “They’re not just skinned versions of each other. The challenge was to find a happy medium where each ability for each team has a counterpart on the other. For example, the Strogg can turn dead GDF troops into spawn points, but GDF medics can use their defibrillators to destroy those spawn points.”

He adds: “We had four teams working on balancing the game: here, people at id Software, and external focus groups of experienced players and newcomers. They gave feedback during development. It was passionate debate that brought about a balance, rather than taking a formulaic approach.”

The Strogg’s source of health and ammunition is the same thing: Stroyent, a goo they can transfer between themselves and their weapons at will. They produce it at processing facilities by mulching enemies captured dead or alive, dead Strogg, and other biomatter. While the Strogg don’t need to reload ammo, like GDF troops do, their weapons will overheat if they hold down the trigger too long.

Strogg:

Global Defense Force:

Earth’s Fate Lies in the Maps
Map of location of Outskirts.

“This is a prequel,” Wedgwood says. “We knew how the future would work out, so we needed to retrograde the weapons and other technology from the previous Quake games for the year 2065. We decided that the GDF is paramilitary, whereas the Strogg has more powerful technology. A lot of thought went into how everything worked. The player may not notice how much we agonized about the technology, but it feels believable.”

Splash Damage designer and writer Ed Stern specialized in World War II when he earned his masters degree in history, and he and Wedgwood wrote 200-300 pages of back story while developing the maps used in Enemy Territory. “We looked at real world locations and built scenarios based on what the GDF and the Strogg would be after in a war,” Wedgwood recalls.

He continues: “We wrote 64 of those and cut them in half. We further developed the rest and then put 24 of those into production. From there, we cut it down to 12. We wanted to produce maps that people would play years from now. With a lot of games, people don’t play all the maps; they just play a few of them. We wanted people to play all of them.”

Cheat If You Must

To enable cheats in Enemy Territory Quake Wars, press Ctrl, Alt and ~ simultaneously during a single-player game. When the console appears, type “net_allowcheats 1” (with a space before the “1,” and without the quotes). Type in any of the codes below to activate them.

 

The Codes

give ammo — Get some extra ammo

give health — Get some extra health

god — Become invincible (reenter it each time you respawn; type it again to disable it)

g_maxproficiency 1 — Promote yourself to the maximum rank and unlock all rewards

pm_thirdperson 1 — Activate third person view

pm_thirdperson 0 — Deactivate third person view

System Requirements
  • Mac OS X version 10.5.1
  • 2GHz Intel Core 2 Duo processor (2.4GHz or higher recommended)
  • 1GB of RAM (2GB recommended)
  • 128MB video RAM (256MB recommended); ATI Radeon X1600, NVidia Geforce 7300, or higher (Intel integrated video chipsets are not supported)
  • 5.5GB hard disk space (+ 1GB Swap File)
  • DVD-ROM drive
  • Internet play requires broadband connection

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