In the Beginning…
A man and woman standing.

One thousand years ago, the brothers Ahriman, God of Darkness, and Ormazd, God of Light, fought for control of the world. Ormazd and his warriors, known as the Ahura, were outnumbered, but Ormazd tricked Ahriman into entering the Tree of Life, imprisoning him within it. Knowing with shame that his initial appeasement of Ahriman allowed the war to happen, resulting in widespread destruction, Ormazd left for the stars.

The Ahura kept watch over the Tree of Life in Ormazd’s absence, but as one generation gave way to the next, their powers began to wane and their numbers dwindled. Ahriman was thought to be neutralized by his imprisonment, but he continued to search for ways to gain his freedom.

After Elika’s mother died, her father, the current King of the Ahura, fell into despair and withdrew from his duties. The few remaining Ahura abandoned their task of tending to the Tree, giving Ahriman the opportunity he has long sought: in exchange for freedom, he tells the King, he can resurrect the dead woman.

As the Prince of Persia story opens, the King is on his way to free Ahriman while Elika races to stop him. The King sends his soldiers to head her off, but when she meets the Prince, he gives her an advantage in fending off the troops’ attacks. As the game progresses, you’ll learn some surprising secrets about Elika’s past.

Tying in the Mythology

Ahriman (also known as Angra Mainyu) is the destructive spirit of Zoroastrianism, while Ormazd (also known as Ahura Mazda) is the religion’s main god. It is an ancient faith that was begun by the prophet and religious poet Zoroaster — the three Magi who visited Christ with gifts after his birth were possibly adherents of Zoroastrianism, although there are different schools of thought regarding their identity.

“We were looking to give strong meaning to the game, so we wanted to tie a real mythology to our story,” Emery explains. “Zoroastrianism was our best choice. It’s a strong mythology in terms of impact, and the state of conflict between Ahriman and Ormazd is immediately clear to the player. It was easy to tie the journey of Elika and the Prince to this conflict: they are toys of those gods who fight for world domination, but their personal choices impact that conflict.”

Four Combatants of the Apocalypse

Ahriman’s freedom allows him to not only corrupt innocent men and women, turning them into his foot soldiers, but to also bring four mighty combatants to his side. Each of them fought in that war 1,000 years ago, after Ahriman gave them what they wanted in exchange for their servitude. Now they are once again fighting for his cause, and you must defeat each of them to free the four lands from Corruption.

The Powers of Ormazd
Cluster of bright orbs.

After Elika heals one of the lands, you must collect enough Light Seeds to return to the temple and exchange them for a new power. After that, when you come across a plate with the matching color, you can activate the corresponding power by pressing the E key. Typically, these powers last until you reach another power plate.

  • The Step of Ormazd (red): Elika and the Prince can jump long distances.
  • The Breath of Ormazd (green): Elika and the Prince can run at high speed, allowing them to traverse walls and even ceilings without falling. Obstacles can knock them off, however.
  • The Wings of Ormazd (yellow): Elika and the Prince can fly, but as with The Breath of Ormazd, obstacles can cut their trip short.
  • The Hand of Ormazd (blue): Elika and the Prince can use this power like a grappling hook, allowing them to navigate around large obstacles.
Tips and Tricks
System Requirements
  • Mac OS X version 10.5.6
  • Intel Core Duo processor
  • 1GB of RAM
  • Video card: ATI X1600, Nvidia 8600, or higher
  • 8.01GB hard disk space
  • DVD-ROM drive

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