By Brad Cook
If Im going to make any sense of this, I need to start from the top. My name is Chell, and I woke up in a stasis bed it may be a cliché, but I honestly dont remember how I wound up there in the first place. I was in a sterile lab environment, and this computer voice started talking to me from overhead. She seemed nice enough at the time, although I could tell something wasnt working right. Her name was GLaDOS (Genetic Lifeform and Disk Operating System).
GLaDOS wanted me to take some tests: a portal would open in one wall, and I would step through it and come out a portal in another wall. Pick up a box, put it on a switch, and open the door. Simple enough, right? Then I entered a room where I was given my own Aperture Science Handheld Portal Device (ASHPD) a handheld gun that could shoot a portal anywhere I wanted. Well, almost anywhere; I soon discovered that some surfaces wouldnt accept portals. And I had no control over where the exit portal was placed, although it was usually in a spot that worked to my advantage.
Speedy is as Speedy Does
With no way to turn back, I made my way through 19 tests, each one featuring a series of puzzles more fiendishly difficult than the last. GLaDOS promised me cake when I was done, but she also said grief counseling would be available. Yes, the second part put me on edge, but what could I do?
Eventually I received another ASHPD, one that could shoot both entrance and exit portals. It came in handy, since later puzzles often required me to place portals in just the right spots. And it wasnt just me who could pass through the portals: I could use them to drop boxes onto turret guns, or redirect energy pellets so they struck their intended targets. The turret guns fired real bullets and the energy pellets were just as deadly, so I had to use my wits to survive.
I soon figured out how to use the portals to access hard-to-reach areas. As GLaDOS said at one point: In laymans terms: speedy thing goes in, speedy thing comes out. I could place a portal near where I wanted to go, then shoot another one far below me, so that when I fell through it, my momentum would propel me through the other one and zip me toward my destination. It took a little practice to figure it out, but it came in handy during tests filled with pools of acid.
Dont Fear the Reaper
Some of the test areas had walls I could slip behind, and I found a few dark, dirty places where someone had scrawled things. Not in cruelty, not in wrath/The Reaper came today/The Angel visited this gray path/And took the cake away, said one. Someone had quoted Henry Wadsworth Longfellows poem The Reaper and the Flowers, swapping the green earth for this gray path and flowers for cake. Below was a crude drawing of a Weighted Companion Cube as an angel.
Ah, yes, my Weighted Companion Cube. Like those who came before me, I was given one. It helped me overcome treacherous obstacles, but GLaDOS forced me to drop it in an incinerator. I was sad.
She gave me no time to mourn, however, and I pressed on. Eventually I came to the end of the nineteenth test, and I discovered the cruel fate that GLaDOS planned for me. Surviving what came next was not easy. Im still exhausted by my experiences, so Im going to end this entry now. I will explain the rest later. In the meantime, Ill pass along something I found during my adventure.
Game Hardware
Check out our systems for your best gaming experience.
If you liked this game, check out:
- BioShock
- The Chronicles of Riddick: Assault on Dark Athena
- Prey
- Quake Live
- Star Wars The Force Unleashed: Ultimate Edition
- WALL•E: The Video Game
System Requirements:
- Mac OS X version 10.5.8 or 10.6.3
- Intel processor
- 1GB of RAM
- 256MB video RAM (ATI Radeon X1600 or nVidia equivalent)
- FROM: Cave Johnson
- TO: Executive Team
- RE: The Portal Project
Those damn bean counters brought this to my attention again today. I told them, hey, Im busy cheating death right now, so could you hold your horses? No, sir, they could not, so I had to drop everything and attend to this here matter.
The following is some information that Ive been told could assist our test subjects, if they were to find out about it. That would seriously impair the scientific value of what were doing here at Aperture Science, to say nothing of the harm it would do to our profits, so Im sending this warning to all members of my executive team. If I find out that you have disseminated the following to anyone, for any reason, you will become our next test subject.
That is all.
Walkthroughs
You can find a video walkthrough of Portal at YouTube, as well as a comprehensive text walkthrough at GameFAQs.
Developer Commentary and Achievements
After you complete a test area, you can replay it with developer commentary turned on. Press the use (E) key while pointing at a text balloon to listen to some thoughts from a member of Valves development team.
And dont forget to keep Portals achievements in mind while playing. They include advanced versions of some of the later test areas, as if those werent difficult enough.
Cheat If You Must
To activate Portals available cheats, click Options in the main menu. Select the Keyboard tab, then click Advanced and check the box next to Enable developer console. While playing the game, press the tilde (~) key to bring up the developer console. Type sv_cheats 1 (without the quotes) and press Return to turn cheats on. Then type a code and press Return to activate it.
Note that the npc_create codes may require you to be in third person view for them to work.
If you want to summon a previously-entered cheat, simply press the up or down arrow key. Thats an easy way to enter different cheats that have the same words in them.
The Codes
ent_create_portal_metal_sphere A metal ball appears; it bounces, for some reason
ent_create_portal_weight_box A box appears
thirdperson Switch to third person view
firstperson Switch back to first person view
impulse 101 Get a whole bunch of cool weapons, including some from Half-Life 2
give weapon_portalgun Get the basic portal gun
upgrade_portalgun Upgrade the basic portal gun to the one that creates both types of portals
npc_create npc_headcrab_fast Summon a fast head crab
npc_create npc_poisonheadcrab Summon a poison head crab
npc_create npc_zombine Summon a scary flashing error sign
npc_create npc_alyx Summon Half-Life 2 character Alyx Vance
npc_create npc_headcrab Summon a regular ol head crab
npc_create npc_combine_s Summon a Combine Soldier from Half-Life 2
npc_create npc_gman Summon the mysterious G-Man from the Half-Life games
npc_create npc_fastzombie Summon a fast zombie
npc_create npc_metropolice Summon a Metropoliceman
notarget Turrets wont shoot at you (but theyll still sigh with deep understanding when you knock them over)
buddha You can take damage but you wont die
god God mode
noclip You can move through walls, fly through ceilings, and drop through floors; its an easy way to get to an inaccessible area, if you cant figure it out otherwise
sv_portal_placement_never_fail 1 turn on the ability to place portals anywhere (substitute 0 for 1 to turn this off)