Mature Content Advisory
This game is only suitable for individuals 17 years of age or older.
- Site: Amnesia: The Dark Descent
- Publisher: Frictional Games
- Developer: Frictional Games
- Genre: Adventure
Game Media
By Brad Cook
Turn off the lights. Put on your favorite pair of headphones. Launch Amnesia: The Dark Descent. And whatever happens, dont look over your shoulder.
You are Daniel. You live in London. Now you stand in a decrepit castle; you dont know how you got there. Lightning flashes through nearby windows. Rainwater streams through a hole in the roof. Noises breathing? voices? drift from a black corner. Large drops of a violet-colored liquid form a trail leading toward a dark hallway.
Words echo through your mind, residual fragments of a dream from another lifetime: Dont forget. Some things mustnt be forgotten. The shadow hunting me I must hurry. You have no choice but to follow the trail. You enter the main hallway and a sudden wind whips across your face. Everything around you seems to push in, and then pull out. Your pulse quickens. You press on.
Do You Dare?
You find tinderboxes so you can light the candles you come across. If you stand too long in the dark, you find your sanity slowly beginning to drain; that is not good. Eventually you add a lantern to your inventory. It gives you light whenever you need it, but if you burn it too long, youll run out of oil. You can find more, but this castle clearly isnt well-stocked.
During your exploration, you find other useful items too, including ropes and sticks, as well as the ingredients needed to mix potions that are used in different ways. Some things must be combined with each other, or perhaps youll need to use an object in one place to make something happen elsewhere. There are many ways to solve Amnesias puzzles.
Notes and diary entries you occasionally come across fill in the back story. The first note you find is dated August 19, 1839, and it is addressed to you. It says, in part: There is a purpose. You are my final effort to put things right. Youre implored to find Alexander of Brennenburg in the castles inner sanctum and kill him.
Your task wont be easy, though: youre told that a shadow is following you. Its a living nightmare, breaking down reality. I have tried everything and there is no way to fight back. You need to escape it as long as you can.
The note is signed: Your former self, Daniel.
Game Hardware
Check out our systems for your best gaming experience.
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System Requirements:
- Mac OS X version 10.5.8 or 10.6.4
- 2GHz Intel or PowerPC processor
- 1GB of RAM
- Video card: Nvidia GeForce 6 or ATI Radeon HD
- 3GB hard disk space
Lovecrafts Enduring Influence
In his introduction to H.P. Lovecrafts The Dream-Quest of Unknown Kadath, Ballantine Books consulting editor Lin Carter writes: He loved cats and ice cream, and ancient Rome; the Colonial architecture of his native Providence, and Arthur Machens stories He loathed modernity and mechanization, cold weather, and anything that had to do with the sea And somehow, out of this mélange of quaint pretensions he became the author of some of the finest and most enduring supernatural fiction that has been written in this country since the days of that other Providence gentleman, Edgar Allen Poe.
Born in 1890 and dead at the age of 47, Howard Phillips Lovecraft was largely unknown during his lifetime, outside the world of pulp magazines where his stories appeared. However, he was a prolific letter writer, and he maintained regular correspondence with Conan the Barbarian creator Robert E. Howard, Psycho author Robert Bloch, and others. Some of them, notably author August Derleth, expanded on Lovecrafts stories with his blessing and continued to do so after his death. Thanks to their efforts, new generations became aware of Lovecrafts work, which continues to influence writers, filmmakers, game developers, artists, musicians, and others to this day.
Lovecrafts short story The Outsider provided some of the influence for Amnesia: The Dark Descent. His brief piece The Statement of Randolph Carter held sway too, as a member of the Frictional Games development team notes on the companys blog: It is very short and a perfect example of fear of the unknown. This story really got to under my skin and has served as an important influence when coming up with good scares for our horror games. (A link to the complete The Statement of Randolph Carter can be found at that blog post.)
Lovecrafts influence is so strong that Frictional named its 3D game engine HPL. Version 2, which enables creepier graphics and spookier environments, was used to create Amnesia. An included editor lets you build your own levels and modify the games objects, physics, and more. You can share your efforts with other players at Frictionals Amnesia forum. You can load new levels through the Custom Story option in the games main menu.
Tips and Tricks
- Use tinderboxes and lantern oil sparingly, because you wont find plentiful amounts of either one. There are plenty of places where using a tinderbox on a candle wont necessarily do much good, so check out the surrounding area with the lantern, if possible, to figure out if you should waste a tinderbox illuminating it.
- Hiding in the darkness is your best defense against the nameless evil wandering the castle, but remember that doing so also slowly drains your sanity. If you need some time to formulate a plan, pause the game so your sanity doesnt worsen while you think.
- When some awful monstrosity shambles your way, you have no choice but to run. Head for the nearest room and put boxes, chairs, and anything else you can find in front of the door. Hopefully they will hold when it starts banging on the door.
- Chairs, boxes, and barrels also come in handy when you need to smash a hole in a wall or reach something on a high shelf. You can move those things around the environment to your hearts content.