By Brad Cook
At least your boss wont disavow any knowledge of your existence if you screw up on the job. Thats the situation faced by Sam Fisher, member of a secret National Security Administration (NSA) sub-agency that requires him to leave no trace of his existence during missions. Then again, your boss probably never required you to sneak around a foreign country and steal vital information or interrogate shady characters. And your last performance review likely didnt require you to hide unconscious security guards where they wouldnt be found.
But if youd like to try all that and more in your spare time, take a look at Tom Clancys Splinter Cell, published for the Mac by Aspyr Media. Inspired by Clancys novels full of government conspiracies and the larger-than-life heroes, the game places you in Fishers shoes. Hes a Splinter Cell, a lone operative who slips into trouble spots and accomplishes his tasks undetected, unable to even receive public recognition by the U.S. government, which denies that the NSA sub-agency he works for, known as Third Echelon, even exists.
Its a thankless job, but someone has to save the world. That person is you.
Never Seen, Never Heard
Unlike many action/adventure games, Splinter Cell doesnt require you to blast away your enemies to succeed at its nine expansive missions. In fact, you can make your way through many of them without firing a single shot. Instead, your ability to sneak around, avoiding guards and security cameras while judiciously hiding the unconscious bodies of those you cant get past, will dictate whether or not Third Echelon pulls the plug on a particular mission.
Splinter Cells storyline opens in the present day. Amid growing tensions with the former Soviet republic of Georgia, a CIA agent named Alison Madison disappears. When a second operative, Agent Blaustein, also vanishes after entering the country to find Madison, the NSA activates Fisher. He must not only discover what happened to Madison and Blaustein but also get to the heart of the problems plaguing Georgia before they affect the world.
Fisher sneaks through each mission with an arsenal of tools on his side. Unlike the tongue-in-cheek nature of James Bonds gadgets, these real-world devices are key to his survival. A laser microphone helps him pick up vibrations off windows and walls so that he can eavesdrop on important conversations. A camera jammer emits microwave pulses that disrupt surveillance cameras. An old-fashioned lock pick opens doors. And when necessary, grabbing a guard and interrogating him or forcing him to reveal the code for a door secured by a keypad comes in handy.
The game also breaks away from many other games in its genre by not placing you on rails, a game development phrase that means youre guided through each level by pre-scripted actions. There are multiple ways to succeed in each mission, and every non-player character (NPC) features robust AI that realistically reacts to you. A guard may run and set off an alarm when he sees you, or pull his gun and begin firing. Turn on a light and a guard may enter the room to find out whos in there. Even random civilians can spot you and call the police, fearing a burglar is prowling their neighborhood.
Like Living Inside a Movie
If realistic AI, real-world scenarios, high-tech gadgets and old-fashioned spy work arent enough, Splinter Cell adds to the experience by immersing you in one of the most movie-like environments youve likely ever encountered in a game. Its cut scenes feature dynamic camera angles and intriguing plot points. NPCs reveal intense dislike for their bosses and revel in little ways to get back at them, if you pause and listen to their conversations. Even the animation enhances the mood, with autumn leaves that lazily zig-zag to the ground and rays of moonlight that slip through trees or latticeworks, splaying patterns across a motionless Fishers face as he watches a guard on a balcony, waiting for him to turn away just for a second or two.
But you probably expected as much from a game inspired by the works of a novelist who has seen his books turned into several action-packed movies. The difference, of course, is that you are the star, and you decide how the film ends.